

Upon the release of Dead Space 2, many fans bemoaned that the game took on a tone that saw players having to fight large hordes of enemies constantly with very little quiet time in between. You were interrupted every so often by a necromorph hiding in a vent (aiming to dismember you unless you took it out first) and only encountered large battles primarily at the end of a chapter. The game was largely survival-horror, having players repair different sections of the ship while seeking out aid and ammo. The first game introduced players to the claustrophobic environments of the USG Ishimura, a deep-space mining vessel taken over by its infected crew, known as necromorphs. But for their third go-around, Visceral is going to put that formula to the test by introducing a co-op that, like the world you inhabit, you simply can’t escape.ĭead Space 3 will feature the ability to combine weaponsįans of the series will know that Dead Space is not unfamiliar to change. (You may remember Dead Space 2 as my vote for Best Graphics in last year’s KBMOD Awards.) Visceral Games has garnered industry respect and worldwide acclaim for creating a visually and aurally atmospheric, futuristic, spine-tingling, story-rich world centered around a single character, engineer extraordinaire Isaac Clarke. Visceral Games and Electronic Arts (EA) are no exception.ĭead Space 3 is the upcoming third installment in the highly successful third-person survival-horror/shooter franchise.

While E3 is largely a console affair, it brings together the world’s largest developers and distributors, who do typically develop PC versions of their most anticipated titles (possibly to the chagrin of their stockholders).

E3 descended gracefully upon the video game world this week–about as gracefully as a three-ton, rented-ad-space-cow with its udders used as PlayStation Move sticks to power its built-in-Kinect-cerebral-cortex with no parachute can descend.
